By this time, you've probably been able to effectively place all the hits and walks into the various patterns.  Now it's time to fill the rest of the cards with the proper X-CHART values and proper outs.


   The X-CHART placements on the cards are really quite random.  What is not random is their totals.  There are 30 X-CHART chances on each pitcher's card.  They are broken down thusly:


GB(ss)X  = 7 chances

GB(2b)X  = 6 chances

FL(cf)X  = 3 chances

GB(3b)X  = 3 chances

CATCH-X  = 3 chances

FL(lf)X  = 2 chances

FL(rf)X  = 2 chances

GB(1b)X  = 2 chances

®)9¯GB(p)X   = 2 chances

®):¯total    =30 chances

  Where the X-CHART chances are placed on the card is irrelevent, as SOM tries to generate a unique pattern for each pitcher.

  After the X-CHART placement, the rest of the card can be filled out.  The next Priority Out is "strikeout".  First, here's the formula:



psomK = (( K * 216 ) / ( TBF - IW )) - 16


psomK equals ((pitcher's strikeout times 216 ) divided by (Total Batters Faced minus intentional walks )) - 16


how it works:  Strikeouts are proportioned to 216 plate appearances by multiplying by 216 then dividing by the total batters faced (less walks).  The result is then subtracted by 16, which is the generic league average.  To determine the league, lefty, or, righty average, obtain the league totals statistics (Bill James Red Book), and apply this formula:

AvgK = (( K * 216 ) / ( TBF - IW )

   When doing card placement, strikeouts are the highest priority out.  Every strikeout should (without removing hits, walks, X-CHARTS) appear on the card.


gbC = There should be up to 6 gbC chances

flyC = There should be up to 4 flyC chances

gbB = There should be up to 2 gbB chances

flyB = There should be 10 - 15 flyB chances.  If there is room,   always place 15 (count HR / flyB split chances).

lineouts, popouts, foulouts = fill in the rest of the card.